Psiona; Book of Psychic

The Psiona is not a book for mortal eyes. To completely understand the Psiona would drive any mind mad. To understand Psychic magic one must carefully walk the border of madness and sanity, knowing exactly what amount of knowledge is too much. The Book of Psychic contains spells that can manipulate the enemies wills and disables their senses.

Tier 1

 * Possess Legs (2PP)
 * Like a puppetmaster, the caster leads the target around however they may like.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Psychic Spell Style/Stance
 * Range: 10
 * Target: One Character
 * Attack: Int/Wis/Cha VS Will
 * Hit: Shift the character up to their movement in any direction. Attribute damage.
 * Numbing Prison (3PP)
 * The caster traps their target in their own bodies, numb to the world around them.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Psychic Spell Style/Stance
 * Range: 10
 * Target: One Character
 * Attack: Int/Wis/Cha VS Will
 * Hit: Numbed (3), Phantomed (3)
 * Sensory Shutdown (2PP)
 * The caster shuts down the enemies primary senses, greatly inhibiting their ability to do anything.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Psychic Spell Style/Stance
 * Range: 10
 * Target: One Character
 * Attack: Int/Wis/Cha VS Will
 * Hit: Blind (1), Mute (1), Deafen (1)

Tier 2

 * Self Mutilation (2PP)
 * There are few things more horrifying than watching a man dismantle himself, especially when they're bent to do it against they're will.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Psychic Spell Style/Stance
 * Range: 10
 * Target: One Character
 * Attack: Int/Wis/Cha VS Will
 * Hit: Make the enemy basic attack themselves once.
 * Ego Death (3PP)
 * The caster blocks the foes memories, turning them into a feral fight or flight monster.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Psychic Spell Style/Stance
 * Range: 10
 * Target: One Character
 * Attack: Int/Wis/Cha VS Will
 * Hit: Target character goes into a frenzy for 2 turns. Will attack closest allies or enemies without regard. Character may only use at-will abilities or basic attacks in this time.
 * Turncoat (2PP)
 * The caster saps into the mind of their target, making them forget whose side they're on.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Psychic Spell Style/Stance
 * Range: 10
 * Target: One Character
 * Attack: Int/Wis/Cha VS Will
 * Hit: Force the character to basic attack or use an at-will ability on an ally in range. If the target does not have an ally to attack, this spell has no effect.
 * Miss: