Afflictions

An Affliction can change a character’s capabilities in specific ways. Afflictions are typically inflicted by abilities, with the ability defining how long the Affliction will last or the circumstances to remove it. All Afflictions are harmful, whereas Conditions are beneficial.

Sensory Afflictions
Blinded Numbed Phantomed Deafened Muted Imbalanced
 * A blinded character can’t see. All attack rolls are made with Disadvantage, and any attempt for a character to conceal themselves from this character is made with advantage.
 * The character takes a -10 penalty to any check that relies on sight.
 * Any attack made against your Defence or Reflex is with Advantage.
 * A numbed character loses any feeling of touch.
 * Any attack made against the character’s Grit has Advantage.
 * A phantomed character loses the sense of their bodies’ movements and position.
 * The character takes a -10 penalty to any Dexterity Check.
 * Any attack made against the creature’s Willpower has Advantage.
 * A deafened character can’t hear anything.
 * The Character takes a -10 penalty to any check that relies on hearing.
 * A muted character can’t speak.
 * The character takes a -10 penalty to any check that relies on speaking.
 * An imbalanced character loses any sense of balance.
 * At the start and end of its turn, the character falls prone.

Stunning Afflictions
Staggered Dazed Stunned Unconscious
 * Any attack made against the character has Advantage.
 * A Dazed Character can’t make Reactions.
 * A Stunned character can’t make Actions or Reactions.
 * An unconscious character can’t take Actions, Moves, Free Actions, or Reactions.


 * The character falls Prone if possible.


 * Any Attack made against the character has Advantage.

Body Afflictions
Immobilized Restrained/Lagged/Restricted Rooted Slowed Weakened Withered Paralyzed
 * An immobilized character cannot move other than from teleportation and forced movement.
 * Any attack made against the character's Defence or Reflex has Advantage.
 * A rooted character cannot take Move Actions and cannot be moved from their space for any reason.
 * A slowed character’s speed is reduced to 1. This does not affect forced movement or teleportation.
 * A weakened character’s Attacks, Skill Checks, and Non-Skill Checks all have Disadvantage.
 * A withered character’s attacks all deal half damage rounding up. Ongoing damage is not affected.
 * A paralyzed character cannot take Actions, Moves, Free Actions, or Reactions.
 * Any attack made against the character’s Defence or Reflex has Advantage.