Cavalier

Description
The Cavalier is a two part character, a rider and their mount. As a tag team, they move with incredible speed and can deal great damage with powerful charge attacks.

Gameplay Info
Primary Attribute(s): Strength and Wisdom

Class Frame
Ride as One. Once per combat, while mounted on your mount, you can use a Free Action to have Advantage on all attack rolls made as part of your next Action this turn.

Wears Swift OR Balanced Armor

The Mount
Equipping the Mount ability gives you a mount, which is a rideable Character that has limited actions they take as part of your turn. Your Mount could be a horse, tiger, dire wolf, giant spider, etc, as long as it makes sense for your character to be riding it. Equipping a Mount creates new Moves:
 * While riding your Mount, you share the same space for combat purposes.
 * Your mount has a speed of 6. While mounted, use your mount’s speed.
 * Your mount has no HP, while mounted, all damage is directed at you.
 * If your mount takes damage and you’re not riding it, your mount instead moves 10 spaces as far away from the source of damage.
 * While mounted, all conditions that currently affect you also affect your mount.
 * If your mount receives a condition while you’re not riding it, it is as if your mount is paralyzed, regardless of the condition afflicted.
 * Your Mount cannot attack and has no attributes, the only actions your Mount can perform are those used with your Cavalier Abilities.

Mount: Move half your speed rounding down and mount onto a mount that you are adjacent to.

Dismount: Dismount off of a mount and move up to half your speed rounding up.

Additionally, you get the Ability Simple Command:

Tier 0

 * Mount (2PP)
 * You have a loyal steed, ready to carry you around the battle
 * Frequency: Passive
 * Effect: Your character gains a mount. See Mount in the Rulebook.
 * Simple Command (0PP)
 * Give your mount a basic task
 * Frequency: At-Will
 * Action Type: Free Action
 * Requirements: Mount
 * Range: 40
 * Target: Mount
 * Effect: Command your mount to do any one of the following. The mount will perform the action to the best of its ability:
 * Come to me: The mount will use it’s speed to move as close as adjacent to you.
 * Get Away: Your mount will move away from you up to it’s speed.

Tier 1

 * Speed Training (1PP)
 * Your mount is well trained and very fast.
 * Frequency: Passive
 * Requirements: Mount
 * Target: Mount
 * Effect: Your Mount's Speed increases by 1
 * Charge Attack (2PP)
 * You charge forward with your mount, smashing into the enemy with your weapon and steed.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Mounted, Melee Weapon
 * Range: Melee
 * Target: One character
 * Effect: Move up to your mount's speed and then make an attack. You must at least move 3 spaces to use this Ability.
 * Attack: Str/Dex vs Def
 * Hit: Weapon + Wis + Str Damage
 * Rearing Strike (2PP)
 * Your Mount rises up on its hind legs or something similar, and strikes down with their weight.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Mounted
 * Range: 1
 * Target: One Character
 * Attack: Wis vs Ref
 * Hit: 1d12 + Wis Damage
 * Ride-By Attack (2PP)
 * You dash past your target and strike from the back of your mount.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Mounted
 * Range: Melee
 * Target: One Character
 * Attack: Str vs Def
 * Hit: 2 Weapon + Str, and the target cannot make opportunity attacks against you until the end of this turn.

Tier 2

 * Mount and Rider Strike (2PP)
 * Your Mount and you both strike at the same time at the same target
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Mounted, Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: Make two attacks as defined in the Attack and Hit descriptions
 * Attack: Str vs Def AND Wis vs Def
 * Hit: Weapon + Str AND 1d10 + Wis
 * Deft Saddling (2PP)
 * Stay upright, no matter the odds. Your saddling is a cut above the rest.
 * Frequency: Passive
 * Requirements: Mounted
 * Target: Self
 * Effect: While mounted and whenever you are knocked prone, roll a Wisdom Check. On a success, you are not knocked prone.
 * Cycle Charge (3PP)
 * Get in, get out, and hit them again. Such is the life of the cavalry.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Mounted, Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: Move up to your mount's speed and then make an attack. You must at least move 3 spaces to use this Ability. Hit or miss, after the attack roll you may move up to your mount's speed without provoking opportunity attacks.
 * Attack: Str/Dex vs Def
 * Hit: Weapon + Wis + Str Damage
 * Hind Leg Smash (3PP)
 * Your Mount spins around and rams the enemy, sending them flying backwards.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Mounted, Melee Weapon
 * Range: 1
 * Target: 3 Hex Line
 * Attack: Wis vs Def
 * Hit: 2d10, knockback 2

Tier 3

 * Run Down (2PP)
 * Charge down your target and leave them for the crows.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Mounted, Melee Weapon
 * Range: Melee
 * Target: One Character
 * Attack: Str/Dex vs Ref
 * Hit: Weapon + Wis + Str Damage and the target is knocked prone (1)
 * Flying Mount (2PP)
 * Your mount takes to the sky, controlling the battle from the air.
 * Frequency: Passive
 * Requirements: Mount
 * Target: Mount
 * Effect: Your Mount can fly, you can remain flying at the end of your turn.
 * Mount and Rider Takedown (3PP)
 * You attack together with your mount with a brutal strike.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Mounted, Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: If both attacks hit, then the target cannot use a Move until the end of their next turn (which means they can't stand up or crawl)
 * Attack: Str vs Def AND Wis vs Ref
 * Hit: 2 Weapon + Str AND 1d10 + Wis and Target is knocked prone.
 * Shock Charge (3PP)
 * You courageously charge forward without a hint of holding back
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Mounted, Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: Move up to your mount's speed and then make an attack. You must at least move 3 spaces to use this Ability.
 * Attack: Str/Dex vs Def
 * Hit: 3 Weapon + Wis + Str Damage