Infernia; Book of Fire

“Burn! For it is I, the end of days! My steed has a mane of fire, my blood boils like magma!” ~ Infernia 13:22

The Book of Fire is a powerful offensive spellbook, with spells that excel at map control and area damage.

Tier 1

 * Wildfire (3PP)
 * You send out 3 separate wisps, each lighting a small spark. Although, those sparks begin to spread into mighty blazes.
 * Frequency: Combat
 * Action Type: Action
 * Requirements:Fire Spell Style/Stance
 * Range: 10
 * Target: 3 Hexes
 * Effect: These hexes Ignite. Every turn, all ignited hexes may spread to 2 adjacent hexes of the casters choice. A target passing over an ignited hex takes guaranteed attribute damage: ally, self, or enemy.
 * Flamethrower (3PP)
 * Like the breath of a dragon, this plume of fire engulfs and destroys whatever it touches.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Fire Spell Style/Stance
 * Range: Self
 * Target: Cone 3
 * Attack: Int/Wis/Cha VS Ref
 * Hit: Spell Damage + Attribute
 * Miss: Half Damage
 * Scalding Skin (3PP)
 * Fire and heat swirl about your body, constantly scorching those around you.
 * Frequency: Passive
 * Requirements: Fire Spell Style/Stance
 * Effect: Deal 1d4 to adjacent enemies at the start of your turn.

Tier 2

 * Dragon Blast (3PP)
 * With a growl, a rumble, and then a volcanic blast, you create a forward jet of super hot flames.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Fire Spell Style/Stance
 * Range: 10
 * Target: Line 10
 * Effect: Ground remains scorched. Any targets that move over the scorched spaces take your attribute in damage.
 * Attack: Int/Wis/Cha VS Ref
 * Hit: 2 Spell Damage + Attribute
 * Miss: Targets are shifted one space to the side.
 * Scorch the Earth (3PP)
 * The caster raises hellfire from the ground, scorching it to unbelievable heat. Those who tread must face the flames.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Fire Spell Style/Stance
 * Range: 10
 * Target:
 * Effect: Effected ground remains scorched, any character that moves into a scorched space takes your spell damage again.
 * Attack: Int/Wis/Cha VS Grit
 * Hit: Spell Damage
 * Ring of Fire (3PP)
 * The caster creates a ring of fire, sectioning off a portion of the battlefield.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Fire Spell Style/Stance
 * Range: 10
 * Target: Burst 5
 * Effect: Create a ring of fire along the edge of the burst. All targets leaving or entering the ring are subject to a Int/Wis/Cha vs Grit or take your spell damage. Lasts for 2 turns.
 * Attack: Int/Wis/Cha vs Grit
 * Hit: Spell damage