Crusader

Description
The Crusader is a master of taking damage and dishing it back out tenfold. Resilient, tough, and immovable, the Crusader is a one man wall.

Gameplay Info
Primary Attribute(s): Strength and Charisma

Class Frame
Blessing of Vigor. Add 15 to your maximum health.

Wears Sturdy Armor

Tier 1

 * By Any Means (1PP)
 * Calling upon a dark god, you make a bargain, removing all that shackles you but also that which boons.
 * Frequency: Chapter
 * Action Type: Action
 * Effect: Take 1d8 + 5 Damage. All Conditions, buffs and afflictions, are removed.
 * Luminous Smite (2PP)
 * You strike down your foe and leave them in shambles before your heavenly might.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Heavy Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: Heal HP equal to your Charisma
 * Attack: Str vs Def
 * Hit: Weapon Damage. Weakened (1).
 * Radiant Smite (2PP)
 * Cut down the enemy with holy power behind your strike.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Heavy Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: Heal HP equal to your Charisma
 * Attack: Str vs Def
 * Hit: Weapon + Str Damage
 * Intervention (2PP)
 * When judgement day comes, they will remember the selfless not the selfish.
 * Frequency: Combat
 * Action Type: Reaction
 * Range: 3
 * Target: One Ally
 * Effect: When a nearby ally is hit by a melee or ranged attack. You can use your reaction to have the hit effect target you instead.

Tier 2

 * Heroic Smite (2PP)
 * Divine purpose fills you as you make a powerful strike in the name of your creed.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Heavy Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: You are Dazed (1)
 * Attack: Str vs Def
 * Hit: Weapon + Cha + Str. Weakened (1)
 * Sacrificing Smite (2PP)
 * A powerful strike, but at the cost of your own vitality.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Heavy Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: Take Cha Damage
 * Attack: Str vs Def
 * Hit: 3 Weapon + Cha Damage
 * Miss: Cha Damage
 * Desperate Smite (2PP)
 * You overextend yourself for a powerful strike, but leave yourself weakened in the aftermath.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Heavy Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: You are weakened (1)
 * Attack: Cha vs Def
 * Hit: 3 Weapon + Str Damage. Weakened (1)
 * Embodiment of Courage (3PP)
 * You are unmoving, a pillar of radiant strength.
 * Frequency: Combat
 * Action Type: Action
 * Target: Self
 * Effect: Until the end of combat, the damage you would take from attacks that target Grit are halved.

Tier 3

 * Not Today (2PP)
 * When all hope is lost, you will rise above in glory.
 * Frequency: Chapter
 * Action Type: Free Action
 * Target: Self
 * Effect: While Bleeding Out, use this Free Action to regain 2d8 + Cha Health and stand up.
 * Brilliant Smite (3PP)
 * Restore your vitality with a destructive heroic strike.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Heavy Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: Heal HP equal to 2 Charisma
 * Attack: Cha vs Def
 * Hit: 3 Weapon + Cha.
 * Sacred Purpose (4PP)
 * Faith is my shield, and my sword is the powers of heaven.
 * Frequency: Combat
 * Action Type: Action
 * Target: Self
 * Effect: Until the end of combat, the damage you would take from attacks that target Defense are reduced by an amount equal to your Charisma to a minimum of 1 damage.