Alchemist

Description
The Alchemist uses short range magic to disable possible attackers, a class good for taking care of small groups.

Gameplay Info
Primary Attribute(s): Intelligence

Class Frame
Deadly Concoction: Once per turn, deal 1d6 bonus damage on hit against an enemy affected by one of the following. Rooted, Immobilised, Slowed, Paralysed

Wears Powered Armor

Tier 1

 * Acid Flask (2PP)
 * Hurl a small vial of corrosive sludge at your target, burning away their armor and flesh.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: One Character
 * Attack: Int VS Ref
 * Hit: Spell Damage + Int. Take Int Damage at the start of their next turn
 * Flame Flask (2PP)
 * Toss a make shift molotov at your enemy, bursting them into flames. If they don't put them out, there could be consequences.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: One Character
 * Attack: Int VS Ref
 * Hit: Spell Damage + Int. The target can either use an action on their next turn to remove the flames or take Weapon + Int damage at the end of their next turn.
 * Glue Ball (2PP)
 * The caster tosses a ball of sticky glue, slathering their target to whatever surface they touch. The rock hard subtance locks them in place.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: Two Characters
 * Attack: Int VS Ref
 * Hit: Rooted (1)

Tier 2

 * Explosive Shard (2PP)
 * The caster throws a hissing black ball that bursts into a cloud of scrap. Anyone too close takes a shredding.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: Burst 3
 * Attack: Int VS Ref
 * Hit: Spell damage + Int
 * Tar Bomb (2PP)
 * Sticky black tar weighs down oncoming attackers
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: Burst 3
 * Attack: Int VS Ref
 * Hit: Slowed (1)
 * Flash Bomb (2PP)
 * The caster tosses an enchanted concoction, exploding into a brilliant burst of light
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: Burst 3
 * Attack: Int VS Ref
 * Hit: Blinded (1)
 * Cementing Sludge (2PP)
 * You hurl a bucket of hardening sludge that soaks your target, turning them hard as stone for a brief opportunity.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: One Character
 * Attack: Int VS Will
 * Hit: Paralyzed (1), Rooted (1)

Tier 3

 * Deathcloud (2PP)
 * Toss a glass vile that erupts with smoke, smoke that chokes all those that walk through it.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: Burst 2
 * Attack: Int VS Grit
 * Hit: Take Spell Damage while standing or passing through the cloud. Lasts 2 rounds.
 * Boiling Bomb (3PP)
 * Using a secret home recipe, you create a small improvised glass bomb, wounding and staggering those you attack.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: One Character
 * Attack: Int VS Grit
 * Hit: 2 Spell Damage + Int. Staggered (1)
 * Miss: Staggered (1)
 * Stun Powder (3PP)
 * You toss forwards a shimmering glitter, that when met with enough oxygen bursts into a bright explosion.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 5
 * Target: Cone 3
 * Attack: Int VS Grit
 * Hit: Spell Damage + Int. Stunned (1)