Aether; Book of Arcane

The Aether is said to contain the secrets of the forces that govern our universe. Gravity, light, magic, knowledge. These forces can all be manipulated. Utilize the book of Arcane for spells that specialize in information gathering, illusion, or flight.

Tier 1

 * Decoy Illusion (2PP)
 * The caster creates a duplicate of themself, and is magically enhanced to draw attention.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Arcane Spell Style/Stance
 * Range: 10
 * Target: One Hex
 * Attack: Int/Wis/Cha Check
 * Hit: Create a decoy, it has 10hp and can be moved every turn. Enemies will target the illusion as opposed to the player first.
 * Arcane Knowledge (2PP)
 * Using the arcane arts, you magically analyze the enemy, learning their weaknesses.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Arcane Spell Style/Stance
 * Range: Line of Sight
 * Target: One Character
 * Effect: Must be used in combat
 * Attack: Int/Wis/Cha Check
 * Hit: Learn the targets current HP, def, grit, ref, and will
 * Flight (3PP)
 * The caster moves through the air and traverses normally impassable terrain.
 * Frequency: Combat
 * Action Type: Move
 * Requirements: Arcane Spell Style/Stance
 * Effect: You can move by flying for the next 3 turns. You do not have to land after moving.

Tier 2

 * Disguise (2PP)
 * You stop midair and slam to the ground, creating a magical blast on impact.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Arcane Spell Style/Stance
 * Range: 15
 * Target: All Enemies
 * Attack: Int/Wis/Cha VS Will
 * Hit: Make an Int VS Will attack on all enemies that you intend to fool. If you fail even one of them, the effect fails. If you pass all of them, these characters make actions against you at a disadvantage for the rest of the round.
 * Arcane Truth (2PP)
 * The caster morphs their form, changing their appearence to any other humanoid form.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Arcane Spell Style/Stance
 * Range: Line of Sight
 * Target: One Character
 * Attack: Int/Wis/Cha Check
 * Hit: Learn the targets current HP, def, grit, ref, and will. In addition, the target is staggered (1).
 * Mana Driver (1PP)
 * Using ancient magic, you discover the enemies weaknesses and leave them open for attack.
 * Frequency: Combat
 * Action Type: Reaction
 * Requirements: Arcane Spell Style/Stance
 * Range: 1
 * Target: All Enemies
 * Effect: Whenever your character is airborne, you may use this ability.
 * Attack: Int/Wis/Cha VS Ref
 * Hit: Smash into the ground and deal spell damage to all adjacent.