General Actions

The following section covers actions that all characters have access to, assuming they meet the requirements to perform each action.

Standard Attack (Action)
A Standard Attack is a simple attack that any Character with a Weapon (not a magical style) has access to.

If the Weapon is a heavy weapon, use Strength as your attribute. If the Weapon is Light, use Dexterity as your attribute. If the Weapon is Versatile, you may use either Strength or Dexterity.

Attack: Attribute VS Defence

On Hit: Weapon + Attribute Damage. Damage type determined by weapon.

Action Surge (Free Action)
Characters have a number of Action Surges equal one plus half your Constitution rounded down.

You can choose to spend an Action Surge as a Free Action at any time during your turn. An Action surge can be used to provide one of the following benefits:
 * One more Action this Turn.
 * One more Move this Turn.
 * When you Recover, you clear 3 points of Conditions, instead of 1.
 * Heal 3d6 Health.

Opportunity Attack (Reaction)
When an enemy moves out of melee range of you, you can spend your Reaction to make an Opportunity Attack on that enemy. An Opportunity Attack is a basic attack action.

Opportunity Attacks are only made with Melee Weapons, and movement caused by most abilities do not trigger Opportunity Attacks. As a general rule of thumb, you may only make an Opportunity Attack if the enemy willingly moves.