Adventurer Abilities

Adventurer abilities are all Tier 0, so they don't require XP! You can use these to pad out your character.

Tier 0

 * Weapon Toss (1PP)
 * Perhaps as a last resort technique or a way to take your enemy by surprise, you are skilled at throwing your otherwise non-thrown melee weapon at a target.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Melee Weapon
 * Range: 5
 * Target: One Character
 * Effect: Your weapon lands in the space where the target is.
 * Attack: Str/Dex VS Def
 * Hit: 2 Weapon + attribute Damage
 * Sprinter (1PP)
 * Push yourself to the limits, making a full out sprint.
 * Frequency: Passive
 * Effect: You may take the Move move as an action.
 * Spell Blast (2PP)
 * Using their Spell Style, the caster attacks with an explosive ranged blast.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 10
 * Target: Burst 2
 * Attack: Wis VS Def
 * Hit: Spell damage
 * Spell Ray (2PP)
 * Using their Spell Style, the caster attacks with a precise ranged blast.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 10
 * Target: One Character
 * Attack: Int+2 VS Def
 * Hit: Spell damage
 * Spell Strike (2PP)
 * Using their Spell Style, the caster attacks with a powerful ranged blast
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Spell Style/Stance
 * Range: 10
 * Target: One Character
 * Attack: Cha VS Def
 * Hit: Spell damage +1
 * Runner (2PP)
 * Running is a honed skill, and hone it your character has.
 * Frequency: Passive
 * Effect: Your speed is increased by 1
 * Additional Loadout (2PP)
 * Your character is a user of many weapons, and carries a couple extra scabards or spellbooks.
 * Frequency: Passive
 * Effect: You gain one additional Loadout