Assassin

Description
The Assassin is a careful and precise killer. They are patient and resourceful fighters, specializing in disabling their opponents before dealing lethal melee damage.

Gameplay Info
Primary Attribute(s): Dexterity

Class Frame
Patient Precision: Once per turn, deal 1d6 bonus damage on hit against poisoned, prone, staggered, dazed, stunned, or unconscious foes.

Wears Swift Armor

Tier 1

 * Air Attack (2PP)
 * Leap from above, taking down the enemy with deadly force.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Melee Weapon
 * Range: 5 Hexes
 * Target: One Character
 * Effect: Move adjacent to your target. If you are at a higher altitude than the enemy, attack with advantage.
 * Attack: Dex VS Def
 * Hit: Weapon Damage
 * Dazing Strike (2PP)
 * Make a quick and viscous attack, taking the opening to reposition.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Light Melee Weapon
 * Range: Melee
 * Target: One Character.
 * Effect: You can shift one space after the attack without triggering opportunity attacks
 * Attack: Dex VS Def
 * Hit: Weapon + Dex. Dazed (1)
 * Backstab (2PP)
 * You sneak up behind a preoccupied enemy and strike them for heavy damage.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Melee Weapon
 * Range: Melee
 * Target: One Character within melee range of an ally
 * Attack: Dex (Adv.) VS Def
 * Hit: Weapon + Dex Damage

Tier 2

 * Poison Dart (2PP)
 * Fire a poisonous projectile at your target, pricking them with a stinging venom.
 * Frequency: At-Will
 * Action Type: Action
 * Range: 10
 * Target: One Character
 * Attack: Dex VS Defense
 * Hit: 3 Poison
 * Pocket Sand (2PP)
 * You toss gravel from a pouch, blinding your opponent for a brief attack opportunity.
 * Frequency: At-Will
 * Action Type: Action
 * Range: Melee
 * Target: One Character
 * Attack: Dex VS Grit
 * Hit: Dazed (1), Blinded (1)
 * Execution (1PP)
 * Finish off a downed enemy with a merciless strike.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Melee Weapon
 * Range: Melee
 * Target: Prone Character
 * Attack: Str/Dex VS Defense
 * Hit: 3 Weapon Damage + Attribute
 * Easy Target (3PP)
 * Slow down your target, making them even easier prey.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Light Melee Weapon
 * Range: Melee
 * Target: One Character
 * Attack: Dex Vs Def
 * Hit: 2 Weapon + Dex, Stunned (1)
 * Miss: Half damage.

Tier 3

 * Blinding Barrage (3PP)
 * Strike with a flurry of rapid attacks, sending blinding sparks into the eyes of your enemies.
 * Frequency: Chapter
 * Action Type: Action
 * Range: 1
 * Target: 4 Hex Square
 * Attack: Dex VS Def
 * Hit: Dex damage. Stunned (1)
 * Miss: Dex Damage
 * Killing Blow (2PP)
 * Weakened enemies make the best targets, and you take the best swing you can.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Melee Weapon
 * Range: Melee
 * Target: Battered Enemy
 * Attack: Dex VS Def
 * Hit: 3 Weapon Damage
 * Miss: Half Damage
 * Snake Strike (3PP)
 * Weave through your targets attacks, tripping them up and landing a powerful blow.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Light Melee Weapon
 * Range: Melee
 * Target: One Character
 * Attack: Dex VS Def
 * Hit: 2 Weapon + Dex. Prone (1).
 * Viper Strike (3PP)
 * Slick your attack with poison, slinging it over your opponent as you strike.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Light Melee Weapon
 * Range: Melee
 * Target: One Character
 * Attack: Dex VS Ref
 * Hit: Weapon damage + 5 poison
 * Miss: 5 Poison