Barbarian

Description
The Barbarian is all about high risk high reward. Able to do immense amounts of damage to plenty of enemies, the Barbarian is a go to for players seeking a high damage melee character.

Gameplay Info
Primary Attribute(s): Strength

Class Frame
Relentless Momentum: Once per turn after the Barbarian defeats an enemy, you gain an extra action.

Wears Swift Armor

Tier 1

 * Rage (3PP)
 * With a thunderous roar, you go into a blind rage, attacking with no regard for defense.
 * Frequency: At-Will
 * Action Type: Free Action
 * Target: Self
 * Effect: Can be toggled on or off. All attacks have advantage, all attacks against you have advantage.
 * All Out Attack (1PP)
 * With a reckless overexertion of power, you make a deadly attack.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Melee Weapon
 * Range: Melee
 * Target: One Character
 * Effect: You become Dazed (1)
 * Attack: Str VS Def
 * Hit: 4 Weapon damage + Str
 * Blood Rage (2PP)
 * Each hit against you floods you with rage, powering up your strikes.
 * Frequency: Passive
 * Target: Self
 * Effect: When you take damage, add +2 damage to your next attack, up to a max of +6. Dealing damage reduces bonus damage back to 0.

Tier 2

 * Fight For Your Life (3PP)
 * When the going gets tough, the tough become unstoppable.
 * Frequency: Passive
 * Target: Self
 * Effect: When below 1/2 HP, gain advantage on all attacks
 * Reckless Abandon (2PP)
 * Make a vulnerable risky strike, potentially leaving yourself open to be parried.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Melee Weapon
 * Range: Melee
 * Target: One Character
 * Attack: Str VS Ref
 * Hit: 3 Weapon damage + Str
 * Miss: Enemy gets an attack of opportunity
 * Relentless Force (2PP)
 * Sometimes, you just need to hit something a few times before it drops.
 * Frequency: Passive
 * Target: Self
 * Effect: Repeated attacks against the same enemy add +2 damage. Max +6.
 * Berserk (3PP)
 * Your veins swell and your adrenaline pumps, your muscles swell with power.
 * Frequency: At-Will
 * Action Type: Free Action
 * Target: Self
 * Effect: Can be toggled on or off. See hit effects for toggled on effects. Toggling requires a Str Check.
 * Attack: Str Check
 * Hit: All attacks have advantage, all attacks against you have advantage. +4 damage to attacks.

Tier 3

 * Devil's Wager (2PP)
 * You make a deal with a dark power, strengthening your attack for a gamble of power.
 * Frequency: At-Will
 * Action Type: Free Action
 * Target: Self
 * Effect: Double the damage of your next attack. If it does not kill the enemy, take the damage onto yourself as well.
 * Return the Favor (2PP)
 * If you take a hit, you have to dish it back right.
 * Frequency: Combat
 * Action Type: Reaction
 * Attack: Str Check
 * Hit: Add damage taken to your next attack
 * 110% (2PP)
 * You put everything you have and a little more into an all out slam.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Melee Weapon
 * Range: Melee
 * Target: One Character
 * Attack: Str VS Def
 * Hit: Lose 1/2 current HP, Weapon damage + HP lost by ability.
 * Miss: Lose 1/2 current HP, Weapon damage