Attributes

Attributes
Your Attribute Scores determine to what extent your character is inherently talented in basic physical and mental abilities.

Guild House uses 5 attributes: Strength, Dexterity, Vitality, Intellect and Force.

The 5 Attributes are: Attribute Scores are used in 2 ways:
 * Strength. Physical power, might, and fortitude
 * Dexterity. Agility, Quickness, and Coordination
 * Vitality. Energy, spirit, health, and endurance
 * Intellect. Analysis, deduction, perception and wits
 * Force. Force of will, presence, charisma and charm
 * 1) They are used to determine a lot about how your character fights in combat.
 * 2) They are used when your character interacts with the world and story.

Strength (STR)
Strength defines your character's raw physical ability. High strength characters hit hard, and often. They brute force through most problems. Strength affects your grit and heavy attacks.

Dexterity (DEX)
Dexterity is your character's ability to move quickly, precisely, or quietly. High dexterity characters rarely ever get hit, and excel at ranged combat. Dexterity affects your reflex and light attacks.

Vitality (VIT)
Vitality is your character's balance of mind and body. It is a representation of your spirit or life force. High vitality characters can take a lot of hits, and are masters of temperance. Vitality affects your health and some spellcasting.

Intellect (INT)
Intellect is your character’s knowledge and wit. Covers many kinds of intelligence, from experience to expertise. High intellect characters can see an attack coming a mile away, and can use tactful magic. Intellect affects your reflex and some spellcasting.

Force (FOR)
Force is your character’s presence. It is how they fill a room with their personality, or how they radiate power. High force characters can talk their way through situations, or bend powerful magic to their will. Force affects your grit and some spellcasting.''' '''

Choosing Your Attribute Scores
Attribute scores can range from -2 to +6. Each adventurer has 12 points that can be used to determine your Attribute Scores. You can lower an Attribute below 0 to gain more points to spend in others. From +0 to +3, it costs one point to increase your attribute by 1. From from +3 to +6, it costs 2 points instead of 1:

Example Attribute Arrays
Consider taking one of the following Attribute Arrays below to speed up your character creation process. After picking one, you can tweak the values around by adding and removing points. No matter what, make sure you use 12 points total.

In the next Section, you will calculate your Defensive Stats. It's worth noting that the more attributes you have that are +4 or higher, the lower your Defensive Stats will be.