Abilities

Abilities are the core of Guild House, defining what your character can do during combat and occasionally outside of combat as well. There are 400+ abilities in Guild House, and finding which ones fit your character might seem daunting, but abilities are divided into several subgroups.
 * Classes: Groups of abilities sorted by playstyle. A character must have at least 3 XP spent in a class to earn the class frame, and all characters must have at least one class frame.
 * Spellbooks: Spells sorted based on which Spell Loadout your character picked.
 * Weapon Masteries: Combat abilities sorted based on which Weapon Loadout your character picked.
 * Equipment Enhancements: Special bonuses for your armor and weapons.
 * Adventurer Abilities: Basic abilities that don't require XP.