Luna; Book of Water

The Luna was written by an old sage, a woman who was said to come from the moon. Her teachings were first learned by a tribe of nymphs, and since have been given to mortals. The book of water is used for moderate damage and knockback, as well as healing.

Tier 1

 * Hydropump (2PP)
 * The cast fires a pump of water, pushing back those trying to approach.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Water Spell Style/Stance
 * Range: 5
 * Target: One Character
 * Attack: Int/Wis/Cha VS Def
 * Hit: Spell + Attribute Damage. Attribute Knockback.
 * Water Whip (2PP)
 * The caster lashes a long whip of water, dealing high mid-range damage.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Water Spell Style/Stance
 * Range: Casting Attribute
 * Target: One Character
 * Attack: Int/Wis/Cha VS Def
 * Hit: Spell Damage. Attribute Knockback.
 * Saturation (2PP)
 * Heal an ally using special water magic techniques. Using it again is even more effective.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Water Spell Style/Stance
 * Range: 10
 * Target: One Ally
 * Effect: Heal 1d8. Using this ability on the same ally again increases healing to 1d12.

Tier 2

 * Sailors Knot (2PP)
 * Tie two enemies together with a rope of water before slamming them together.
 * Frequency: At-Will
 * Action Type: Action
 * Requirements: Water Spell Style/Stance
 * Range: 5
 * Target: Two Characters
 * Effect: Both rolls need to be successful or the attack fails. There can be no objects between the two targets.
 * Attack: Int/Wis/Cha VS Grit
 * Hit: Spell damage + Attribute. Targets are pulled into each other and meet in the middle.
 * Healing Rain (2PP)
 * Summon the gift of rain, restoring all those who bathe in its warmth.
 * Frequency: Combat
 * Action Type: Action
 * Requirements: Water Spell Style/Stance
 * Range: Self
 * Target: Burst 5
 * Effect: It begins to rain drops of rejuvenating water. Every character (including enemies) in the burst heals 2 Attribute health.
 * Tsunami (4PP)
 * The caster raises an enormous wall of water, and pushes it forwards, mowing down anything in it's path.
 * Frequency: Chapter
 * Action Type: Action
 * Requirements: Water Spell Style/Stance
 * Range: 1
 * Target: 5 Hex Line
 * Attack: Int/Wis/Cha VS Ref
 * Hit: A tsunami forms. Create a five hex line. As soon as you cast it, and at the start your next turn, the line sweeps five spaces away from you. Everyone caught in the sweep is targeted by you for a Int/Wis/Cha VS Ref attack. Being hit by this attack deals 2 Spell damage + Attribute
 * Miss: Spell damage + Attribute